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Skyrim Destroy The Companions

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A UESPWiki – Sua fonte de The Elder Scrolls desde 1995

For the guild in The Elder Scrolls Online, see The Companions (Online). The Companions are the warriors guild of Skyrim. It serves a similar function to the Fighters Guild chapters of other regions of Tamriel. Eorlund Gray-Mane, a blacksmith in Whiterun, states that they have been leaderless since Ysgramor. He says that an elder known as Kodlak Whitemane acts as the Harbinger (counselor). After completing the companion's quest line, I took the non-essential, and quite annoying companions to the underforge and slaughtered them, 1 - it gives you a cool cutscene, and 2 - impossible to get a bounty as it is only the two of you. Here then are the best Skyrim companions you can recruit to accompany you on your quests. And if you kill Cicero you can take his heavily enchanted Jester set, too. Ria is a member of the Companions and you can ask her to join you after completing all primary quests of the warrior's guild. Roggi Knot-Beard-Kynesgrove (4; 19) You can ask Roggi to join you after completing his mini-quest. Warrior (two-handed weapon) Windhelm - Candlehearth Hall (3; 26).

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Este artigo é sobre the Companions faction. Para companions for the player, veja Followers.

Skyrim Destroy The Companions Guild


Os Companheiros são um grupo de guerreiros que assumem contratos públicos e privados para o povo de Skyrim e que supostamente seguiram a tradição dos Quinhentos Companheiros de Ysgramor. Por mais que ambos grupos ofereçam serviços semelhantes, a Guilda dos Lutadores históricamente teve uma presença marcante em Skyrim até o que parece ser uma substituição deles pelos Companheiros na Quarta Era. Sua base é na cidade de Passo Branco, junto com o salão de hidromel de Jorrvaskr.Os membros de elite estão incluídos no Círculo de Jorrvaskr, e o conselheiro e árbitro principal é conhecido como o Precursor, depois de Ysgramor, o 'precursor de nós todos' e o único verdadeiro líder reconhecido dos Companheiros. Cada novo Precursor é escolhido pelo último.

Para saber mais sobre os Companheiros e sua história, veja o artigo da lore.

  • 2Membership
  • 3Quests

Jorrvaskr

The Companions' sanctuary is the Nordic longhouse just below Dragonsreach, in the Winds District of Whiterun. This is an ancient and honored mead hall where generations of the Companions have met. According to local legend, Jorrvaskr is actually the oldest building in Whiterun. It existed alone on the mountain while the city was built up around it over the centuries. It features a main dining area, below which are the living quarters for the whelps and for the Circle and Harbinger.

Outside, there is a training area, and close by is the Skyforge, where the Companions' weapons are formed. The forge itself is large, ancient, and built outside on a mountain, close to the sky. Below the Skyforge is a ceremonial area known as The Underforge, which is out of bounds except on rare occasions.

Membership

Members of The Circle at the initiation ceremony

Joining

  • You may apply at their guild hall Jorrvaskr in Whiterun by speaking with Kodlak Whitemane.

Benefits

  • Master level trainers in Smithing, Heavy Armor, and Two-handed
  • Expert level trainers in One-handed, Block, and Archery
  • The ability to become a werewolf
  • Access to Skyforge Steel weapons and Wolf Armor
  • Improve the Skyforge to make Ancient Nord armor and Nord Hero weaponry.
  • Several members become possible followers after the quest line is completed.
  • Followers who are also trainers give 'free' training (train and then trade the gold back)
  • Shield of Ysgramor and Wuuthrad
  • Never-ending supply of Radiant quests

Leadership

Once the Companions quest line has been finished, you are named Harbinger. The advantages are that now you can command most of the Companions to aid you in battle, and you can now forge Ancient Nord Armor and Nord Hero weaponry at the Skyforge.

Quests

Primary Quests

The primary Companions quest line consists of six quests; multiple radiant quests must also be completed over the course of the quest line. Three achievements (50 points; 2 Bronze and 1 Silver) are unlocked by the Companions quests.

QuestAchievement
Take Up Arms: Prove you are worthy to join the Companions. 10 pts/Bronze
Proving Honor: Claim a Fragment of Wuuthrad from Dustman's Cairn.
The Silver Hand: Join the ranks of The Circle and clear Gallows Rock of werewolf hunters. 10 pts/Bronze
Blood's Honor: Claim the head of a Glenmoril Witch for Kodlak Whitemane.
Purity of Revenge: Retrieve the Fragments of Wuuthrad and wipe out the Silver Hand.
Glory of the Dead: Cure Kodlak's spirit and become leader of the Companions. 30 pts/Silver

Radiant Quests

These quests are available after completing Take Up Arms and are repeatable.

  • Animal Extermination: Fulfill a contract given to the Companions to kill an invading beast.
  • Animal Extermination: Fulfill a contract given to the Companions to clear out a beast den.
  • Hired Muscle: Fulfill a contract for the Companions to bring a citizen back in line.
  • Trouble in Skyrim: Fulfill a contract for the Companions to clear out a troublesome area.
  • Family Heirloom: Fulfill a contract for the Companions to retrieve a stolen family heirloom.
  • Escaped Criminal: Fulfill a contract given to the Companions to hunt down an escaped criminal.
  • Rescue Mission: Fulfill a contract given to the Companions to rescue a kidnapped citizen.

These quests are available after completing The Silver Hand and are repeatable.

  • Striking the Heart: Assassinate a leader of the Silver Hand.
  • Stealing Plans: Search a Silver Hand hideout for information on the location of their headquarters.
This quest is unavailable after Wuuthrad is reforged during the Quest Glory of the Dead.
  • Retrieval: Journey to a random location to retrieve a fragment of Wuuthrad.

These quests are available after completing Glory of the Dead and are repeatable.

  • Purity: Help a member of the Circle give up their beasthood.
This quest is unavailable when you are no longer a werewolf.

Skyrim Destroy The Companions Tv Show

  • Totems of Hircine: Journey to the given location to find a Totem of Hircine.

This quest is available after completing both Glory of the Dead and Dragon Rising and is repeatable.

  • Dragon Seekers: Go to a dragon lair with Farkas or Vilkas and kill the dragon.

People

The Circle
Kodlak Whitemane (Harbinger)
Skjor
Members
Vignar Gray-Mane
Blacksmith
Servants
Brill
Tilma the Haggard

Notes

Skyrim Destroy The Companions

  • Within the Companions exists The Circle, an inner sub-faction of the highest and most prominent members, all of whom are Werewolves.
Bards College •Blades •College of Winterhold •Companions (The Circle) •Dark Brotherhood •Dawnguard •Imperial Legion •Stormcloaks •Thieves Guild (Nightingales) •Volkihar Vampire Clan
Obtida de 'https://pt.uesp.net/w/index.php?title=Skyrim:Companions&oldid=57512'

If you're looking to kill or resurrect an NPC (or your character) with console commands, you've come to the right guide. This article will teach you how to use the kill and resurrect commands in Skyrim. You can quickly jump to a specific part of this article by clicking on one of the below links:

This guide requires basic knowledge of the Skyrim console (how to open and use it). You can open the console with the ~ or ` keys. To send commands, type in your desired command and hit ENTER on your keyboard. For more console help, see our Skyrim console guide.

How to Kill NPCs and Your Character with Commands

The command used to kill a target is, unsurpisingly, called the kill command. Its syntax is kill [reference id], with [reference id] being an optional argument you can use to specify the killer of your target.

To use the kill command, all you have to do is open the console, click on an NPC (which will make its reference ID pop up in brackets above the console) and type the following command into the console:

kill

You can kill your character with the following command:

player.kill

If you wish to specify a killer (the thing that killed the NPC you are killing with commands), enter its reference ID after the command (separated by a space). You can find out an NPC's reference ID by clicking on it when the console is open - it will appear in brackets (more reference ID help).

Let's say you want the NPC with reference ID 00078783 to be the killer of your target. After making sure you have your target selected (by clicking on it with the console open), you'd type the following command:

kill 00078783

How to Resurrect NPCs and Your Character with Commands

The resurrect command is used to resurrect NPCs after they have died. Its syntax is as follows:

Skyrim Destroy The Companions Skyrim

resurrect [0 / 1]

All Skyrim Companions

The [0 / 1] argument is completely optional. If you don't specify any number, or you enter 0, a completely new copy of the NPC you resurrect will be spawned (new items, etc). If you specify a 1 after, the NPC that's on the floor will be brought back to life - meaning it will have all the same items in its inventory it had when it died and all of the same characteristics that it gained since it first spawned.

To use the resurrect command to spawn a new copy of the dead NPC, simply open the console and click the NPC you wish to resurrect. Then, type this command into the console and hit enter:

Skyrim Destroy The Companions

Skyrim Destroy The Companions Mod

resurrect

If you want to bring the NPC that's on the floor back to life (rather than spawn a new copy with a new inventory, etc), click the NPC whilst the console is open and use the following console command:

resurrect 1

Skyrim Companions Mod

That's all there is to the kill and resurrect commands. Check out our Skyrim console commands page for a list of every cheat and command in the game. You can find more guides such as the gold cheat and unlimited stamina commands on our blog.





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